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Skill Alteration

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Alteration is most often used for healing, roots and some DoTs. Teleports also cast through alteration.

Classes

Class Trainable Cap Until 50 Cap Above 50
Cleric Level 1 235 235
Druid Level 1 235 235
Enchanter Level 1 235 235
Magician Level 1 235 235
Necromancer. Level 1 235 235
Paladin Level 9 235 235
Ranger Level 9 235 235
Shadow Knight Level 9 235 235
Shaman Level 1 235 235
Wizard Level 1 235 235

Training

Classes that can train Alteration can do so intentionally by repeat casting the following spell.

Remember to have your Wis or Int as high as possible, respective to your classes main mana stat.

These spells are based on what is fastest and then cheapest to cast for max casts per hour.

Class Level Spell Target
Cleric Level 1 Minor Healing Self
Druid Level 1 Minor Healing Self
Enchanter Level 1 Weaken Self
Magician Level 8 Renew Elements Self
Necromancer Level 1 Lifetap Self
Paladin Level 9 Minor Healing Self
Ranger Level 9 Minor Healing Self
Shadow Knight Level 9 Lifetap Self
Shaman Level 1 Minor Healing Self
Wizard Level 8 Shadow Step Self
Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing
Combat: Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt
Rogue: Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing
Non-Combat: Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking