This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Skill Defense

From Project 1999 Wiki
(Redirected from Defense)
Jump to: navigation, search

Defense improves your survivability by increasing your AC.

Classes

Class Trainable Cap Until 50 Cap Above 50 Feb 21, 2001 Oct 8, 2001
Warrior Level 1 ? 252
Monk Level 1 230 252
Rogue Level 1 ? 252
Paladin Level 9 ? 230 252
Shadow Knight Level 9 ? 230 252
Bard Level 1? 200 200 252
Ranger Level 9 200 200 220
Cleric Level 1 200 200
Shaman Level 1 200 200
Druid Level 1 200 200
Enchanter Level 1 145 145
Magician Level 1 145 145
Necromancer Level 1 145 145
Wizard Level 1 145 145

Defense Cap Per Level

For the cloth casters, it appeared for their Defense skill up to level 10:

Defense(max) = ((level x 4) + 5)

since my three casters had Defense = 45 at level 10. But from what I have gathered since a few have experienced into higher levels, the Defense skill drops to three points per level gain. That is, level 11 = 48, level 12 = 51, level 13 = 54, level 14 = 57. But since the maximum of all maximum is 145, three per level does not evenly divide into (145 - 45) = 100.

Anybody have any insight, especially at higher levels? Does it reach a point to dropping to two points per level, down to one?

So far, this is consistent with my experience as a cloth caster:

Level Defense Cap
10 45
15 60
20 75
25 90
30 105
35 120
40 135
41 138
Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing
Combat: Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt
Rogue: Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing
Non-Combat: Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking