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Skill Disarm

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This skill allows the combatant to dislodge a wielded weapon from his opponent's hands, knocking it to the ground and forcing him, at least for the moment, to fight hand-to-hand. When used against NPCs with weapons with the MAGIC tag (which encompasses nearly every weapon of significant value), the weapon will not fall to the ground as a dropped item, but instead is moved to their inventory and can be looted later. Killing Broon in East Karana the weapon did fall to ground since it was non-Magic. When used against players, the weapon is placed on their cursor.

Skill Ups

Tested on multiple mobs, Disarm does not require a mob of XP-giving level for skill ups. Disarm does, however, require a mob to be holding a weapon for a skill up chance!


Aggro

Disarm generates 6 aggro on mobs with and without weapons.(Testing was completed 3/28/18)

Classes

Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing
Combat: Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt
Rogue: Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing
Non-Combat: Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking