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Skill Hand to Hand

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The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hand to Hand item that is "MAGIC ITEM" (which will defeat mummies and the magical undead).

Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone. It is unknown whether this bug still exists.

Classes

Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing
Combat: Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt
Rogue: Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing
Non-Combat: Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking